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1. Noob support role question - in Rookie Training Grounds [original thread]
Use the squad finder because even for closed BETA players with 30 million SP running solo has become an absolute nightmare. Join one of the new player corps like DUST University. They will help you figure out the game.
- by Altina McAlterson - at 2014.03.28 17:35:00
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2. Madrugar fitting/CPU issues. - in Rookie Training Grounds [original thread]
Venerable Phage wrote: Awry Barux wrote: Altina McAlterson wrote: Benjamin Ciscko wrote: One of the better fits I've heard of is 2 complex hardeners an ADV repper, and I believe the highs are a scanner and nitrus. I am a shield tank so...
- by Altina McAlterson - at 2014.02.17 01:05:00
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3. Madrugar fitting/CPU issues. - in Rookie Training Grounds [original thread]
Major Skeptic wrote: Do you guys or your corps have public channels? You seem helpful. Not really. But you can message me in game with any questions. This game has a brutal learning curve and I try to help out everyone I can.
- by Altina McAlterson - at 2014.02.15 03:25:00
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4. Madrugar fitting/CPU issues. - in Rookie Training Grounds [original thread]
Benjamin Ciscko wrote: One of the better fits I've heard of is 2 complex hardeners an ADV repper, and I believe the highs are a scanner and nitrus. I am a shield tank so I don't armor tank too much. Neither tank allows small turrets if you want...
- by Altina McAlterson - at 2014.02.15 01:56:00
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5. Madrugar fitting/CPU issues. - in Rookie Training Grounds [original thread]
Major Skeptic wrote: Thanks. Appreciate the info! Just earned over 12.5mill SP so my core skills are good. Just to tighten up turret skills and find corp. Do you guys bother with small turrets on your tanks? If I have room I'll throw one on...
- by Altina McAlterson - at 2014.02.15 00:52:00
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6. Madrugar fitting/CPU issues. - in Rookie Training Grounds [original thread]
It all depends on your fit obviously but assuming you use Plate, Hardener, and Repper you can can fit an Ion Cannon with a Basic Damage Mod, 2 basic armor mods and one advanced armor mod if you train every optimization skill to lvl V. You'd even h...
- by Altina McAlterson - at 2014.02.14 20:11:00
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7. Scrambler pistol - in Rookie Training Grounds [original thread]
Yes, they are worth it. Go with the assault and the increased rate of fire will make all the difference in the world.
- by Altina McAlterson - at 2014.02.12 01:31:00
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8. proto weapons vs basic - in Rookie Training Grounds [original thread]
DRDEEZE TWO POINTO wrote: Do the prototype dovulle only have 50 more dps or is it worth all of that fitting. Like extra range and less kick back. Used to be longer range but not any more. Now it's the extra damage, but it's more than just wha...
- by Altina McAlterson - at 2013.07.18 04:16:00
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9. Question of Alts - in Rookie Training Grounds [original thread]
Alts are lame, don't use them.
- by Altina McAlterson - at 2013.07.15 23:01:00
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10. help with Meta Level? - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: meta level of you and the enemy team supposedly contributes to how much ISK you get, but I'm not sure if it's true Not directly. The only time meta level actually affects the game is Tech 2 BPC invention in EVE onlin...
- by Altina McAlterson - at 2013.07.08 05:00:00
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11. Stacking Penalties Question - in Rookie Training Grounds [original thread]
DRE PrEaCh wrote: Ok... so what would I get if i had: Level III Proficiency (9%) 3 Complex Damage Mods (3 x 10%) 1.09 * 1.1 * ( 1 + ( .1 * .87 ) ) * ( 1 + ( .1 * .57 ) ) = 37.7% And it would be 30.3% with 2 damage mods and proficiency III
- by Altina McAlterson - at 2013.07.08 04:24:00
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12. Stacking Penalties Question - in Rookie Training Grounds [original thread]
The penalty is also applied in descending order of effect so if you had one complex damage mod and one enhanced damage mod the penalty would be applied to the enhanced mod, never the complex. Just means that with the exception of resistance module...
- by Altina McAlterson - at 2013.07.03 11:15:00
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13. Do all of the vehicle stats stack? - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: adding to the confusion is that the word "stack" in eve almost always means stacking penalties, which is bad. But in a general context, stacking means getting the benefit of both, which is good. Even if a module is suffering...
- by Altina McAlterson - at 2013.06.20 10:53:00
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14. Do all of the vehicle stats stack? - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: Skill bonuses *NEVER* contribute to or are affected by stacking penalties, even if multiple skills affect the same attribute (not many examples of this) If you have the CPU skill thus getting a % bonus to base CPU, then you...
- by Altina McAlterson - at 2013.06.19 18:39:00
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15. Do all of the vehicle stats stack? - in Rookie Training Grounds [original thread]
What do you mean by "all the vehicle skills stacking"? Do you mean the passive bonus from the logistics LAV applying to a scout LAV and vice verse? I'll have to confirm it but going off of EVE and the passive bonus to dropsuits the passive bonus f...
- by Altina McAlterson - at 2013.06.19 12:59:00
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16. So. Lost. - in Rookie Training Grounds [original thread]
Add me as a contact in game or just go ahead and send me a mail. I'm setting up a private chatroom to try and give out some personalized assistance to new players because unfortunately the learning curve is far "curve" and more "El Capitan".
- by Altina McAlterson - at 2013.06.18 00:33:00
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17. Efficacy (No Idea/Doesn't Make Sense) - in Rookie Training Grounds [original thread]
Lowkiie wrote: So am I reading correctly? CCP has not given us any information on numbers? The vital info that we need to make the perfect loadout for ourselves? Really? I do belive that if truly is the case, then we need to get on their case a...
- by Altina McAlterson - at 2013.05.23 21:15:00
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18. How does it stack? - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: To further clarify, here are all the modules that have stacking penalties: Weapon modifiers CPU Upgrades Cardiac Regulators Kinetic Catalyzers Myofibril Stimulants Shield Rechargers Shield Regulators And here are all t...
- by Altina McAlterson - at 2013.05.19 10:05:00
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19. Efficacy (No Idea/Doesn't Make Sense) - in Rookie Training Grounds [original thread]
Warpfiend Thanos wrote: Maken Tosch wrote: Don't forget to account for stacking penalties. First module is 100% effective, second module of same thing it's about 87% effective, third module of the same thing is about 56% effective while fort...
- by Altina McAlterson - at 2013.05.18 11:26:00
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20. Assault FG not getting operation bonus? - in Rookie Training Grounds [original thread]
ladwar wrote: um I think the base charge time is 3.5 second.. but I am also not looking at it. It's 2.5 for assault versions. At level V it is a reduction of only 6/10 of a second so it's an easy thing to miss. I know for a fact last build ...
- by Altina McAlterson - at 2013.05.18 11:15:00
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